Index of Planets
- Ballybran
- Shankill
- Shilmore
- Shanganagh
- Shoralynn
- Markianali
- Syrine
- Maxim's Planet
- Tyr
- Verron IV
- Taal'en
- Hesperia
Ballybran Warning: Unauthorized landing on Ballybran interdicted by Federated Sentient Planets, section 907, code 4, paragraphs 78-90.
Fifth planet of the sun, Scoria, Regulus sector: three satellites; authorized landing point, first moon, Shankill; standard life-support base, commercial and transient accommodations. No unauthorized planetary landings. Authority: Heptite Guild, Moon Base, Shankill
Gravity slightly lower than galactic norm for human adaptability, a breathable atmosphere, more oceans than land mass, tidal complications caused by three moons, as well as an exotic meteorology stimulated by sunspot activity on the primary.
You may view a false color picture of Ballybran's moons. Principal industries:- Ballybran crystals
- Therapeutic waters
Shankill is one of three moons orbiting the planet Ballybran, and is the only place where applications to the Heptite Guild are accepted. Shankill is a main transit point for those seeking the famed quartz crystal.
Outermost moon of Ballybran. A semi-automated meteorological station, whose massive computer integrates and displays orbital and weather information from the sixteen meteorological satellites around Ballybran.
Moon of Ballybran. It is a completely automated meteorological station.
Shoralynn moon is home to both the Silvery Moon Resort Casino and the Mass Communication Guild regional headquarters.
The Silvery Moon Resort Casino is slowly opening to give you a chance to wager your luck and skill at various games of chance. Currently availble is the game of roulette, and other games such as Black Jack and Craps should be available soon.
The Mass Communication Guild is the center for all forms of inter and intra-planetary communication. Tours of their facility should be available soon. Take the Moonrail, the moon's monorail, to get to the Guild Hall.
The planet Markianali offers fine dining, watersports, and convenient medical treatment. Our extensively modernized facilities are open around the clock and require no reservations. Come visit us!
[Travel Agent's Note: The people of Markianali are very close-minded to off-planet ideas, and so have built this reservation for transients to stay. It's not very pleasant to look at (or smell, so I've heard) but there is a great deal to do.]
[OOC: Markianali has several puzzles for you to solve, such as getting a drink of Yarran beer, filling the bath with radiant fluid, or getting into the crystal generator room. Solving each gets you a award token.]
Syrine's two moons orbit in the same orbital track, on opposite sides of the planet, at the same orbital rate. J'kor is slightly larger than Melshara. The waters of Syrine are teeming with life and adventure. When you land in Sh'kaal's state-of-the-art shuttle port, you will be greeted by the friendly and outgoing Thar'korr who run the city and make their livings fishing in the oceans. From there you may enjoy the warmth on the beaches or get adventurous and take an underwater tour with Syrine's other native race, the Slii'kraa. The Slii'kraa will show you sights you have never dreamed could exist.
So whether your tastes run from sitting around a beach front cafe all day and speding the night in a steaming cabaret, to skiing behind a hydrofoil speedcraft on the refreshing waters of the Ophilea ocean during the day and exploring underwater treasures in the wee hours, you can find whatever you're looking for on Syrine.
//\\ Maxim's Planet, the famed pleasure planet, the
/// \ \\ largest resort world in the quadrant, the sole
///// \ \ property of MAXIM Industries Inc., location of
/// /// \ \ \ the most advanced holosuites, home of the huge
/////// \ \\ \ \ Chromosphere Restaurant, host to the deadliest
----------------- arena tournament, and all-around entertainment
M . A . X . I . M inc. heart of the Universe, would like you to visit
our fabulous facilities and recreation center!
Founded by a small, obscure philosophical sect over five hundred standard years ago, Tyr is an undeniably hellish environment. The planet is posessed of phenomenally destructive weather patterns which force the vast majority of the population to live underground. However, the intense geothermal activity often makes these subterranean burrows nearly as deadly as the surface. The native flora and fauna are almost without exception dangerous to humanity- all but a tiny fraction of them being carnivorous. In fact, the wearing of environment armor is customary among the natives when leaving their homes.
The one possible drawing point of Tyr, besides the danger that may appeal to the more reckless among thrill-seekers, is the extreme freedom which is to be found in the planet's social structure. Cooperative anarchy has been instituted among the natives of the world, and they quite readily extend this freedom to the rare offworld visitor.
Verron IV is quiet little community. There is not much in the way of entertainment save the calm breezes that sweep through its endless features. Verron IV has several fully equiped research facilities and welcomes new residents everyday. A wide variaty of flora and fauna grace this heavenly little moon on the edge of nowhere, and Verron IV boasts a high precious mineral content which officials wish to exploit in the future.
The Hot Springs of Malachye have some of the finest hot springs found anywhere, and their small resteraunt is known for its fine food. The newly opened Golden Eagle Hotel has the finest in accomadations, including a swimming pool, spa and radiant bath. If you want to get _far_ away from the hussle of everyday life head to Verron IV.
Taal'en is a tropical world, with many exciting things to see and do. You can go sport fishing, visit multiple cave complexes, and wander the virtual rainforest to discover the ancient temple. Taal'en is a low-tech world, so don't expect a lot of bells and whistles, but what we do have in descriptions makes up for the lack of high-tech toys. Its all one big adventure, waiting for you.
The residents of Taal'en are known for their exotic, though still humanoid appearance. Dark green skin, green hair, and silvery-blue eyes with slitted pupils are all the marks of a true native. Any Taal'en native born with standard humanoid eyes (by way of infusion of unmutated Type IV-VI humanoid in their background) is acceptable for membership in the Heptite Guild (membership opened class 2013). You do not have to be a native to gain residency or be born on Taal'en, but if you're looking to be just a little out of the ordinary, it makes an intersting start. Local exports include: a wide range of local fruits, fish, and foods (check +lhelp for details), inexpensively-priced red and white wines, hardwoods and plant fibers, and fabrics for both couture and mass produced clothing. "Pua'roh", the "flowered fish" of Taal'en is a pickled fish delicacy that brings tourists in from across the FSP.
Hesperia, fourth planet in the Bonreve system, is home to a budding colony, founded only 98 galactic years ago, by various musicians, artists and agronomists who wished to go back to a simple, but comfortable way of life. The colonists decided on a low-technology society-- aside from the shuttle port, few symbols of modern society exist on the planet. Hesperia's one city, Capisidra, is located on the shore of a lake, and is quite the vacation spot, offering lovely entertainment and a variety of culinary wonders. Capisidra is the location of the Artisans' Guild main facilities.

